iOS accelerometer
Introduction
The accelerometer detects changes in the device's position along the x, y, and z axes.
Through the accelerometer, we can determine the current position of the device relative to the ground.
The following example code needs to run on a real device; it does not work on the simulator.
Example Steps
1. Create a simple view application.
2. Add three labels in ViewController.xib, and create ibOutlets: xlable, ylabel, and zlabel.
3. Update ViewController.h as shown below.
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController<UIAccelerometerDelegate>
{
IBOutlet UILabel *xlabel;
IBOutlet UILabel *ylabel;
IBOutlet UILabel *zlabel;
}
@end
4. Update ViewController.m as shown below.
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[[UIAccelerometer sharedAccelerometer]setDelegate:self];
//Do any additional setup after loading the view,typically from a nib
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:
(UIAcceleration *)acceleration{
[xlabel setText:[NSString stringWithFormat:@"%f",acceleration.x]];
[ylabel setText:[NSString stringWithFormat:@"%f",acceleration.y]];
[zlabel setText:[NSString stringWithFormat:@"%f",acceleration.z]];
}
@end
Output
When we run the application on an iPhone device, the output result is as shown below.
