HTML canvas putImageData()Method

HTML canvas 参考手册HTML canvas Reference Manual

Examples

The following code copies the pixel data of a specified rectangle on the canvas via getImageData(), then puts the image data back onto the canvas via putImageData():

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="red";
ctx.fillRect(10,10,50,50);

function copy()
{
var imgData=ctx.getImageData(10,10,50,50);
ctx.putImageData(imgData,10,70);
}

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Browser Support

Internet ExplorerFirefoxOperaGoogle ChromeSafari

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the putImageData() method.

Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.


Definition and Usage

The putImageData() method puts image data (from the specified ImageData object) back onto the canvas.

Tip:Please refer togetImageData()the method, which can copy the pixel data of a specified rectangle on the canvas.

Tip:Please refer tocreateImageData()the method, which can create a new blank ImageData object.


JavaScript Syntax

JavaScript syntax: context.putImageData(imgData,x,y,dirtyX,dirtyY,dirtyWidth,dirtyHeight);

Parameter Values

Parameter Description
imgData Specifies the ImageData object to be put back onto the canvas.
x The x-coordinate of the upper-left corner of the ImageData object, in pixels.
y The y-coordinate of the upper-left corner of the ImageData object, in pixels.
dirtyX Optional. The horizontal value (x), in pixels, of the position to place the image on the canvas.
dirtyY Optional. The vertical value (y), in pixels, of the position to place the image on the canvas.
dirtyWidth Optional. The width used to draw the image on the canvas.
dirtyHeight Optional. The height used to draw the image on the canvas.


HTML canvas 参考手册HTML canvas Reference Manual Other Extensions