C# Operator overloading

You can redefine or overload built-in operators in C#. Therefore, programmers can also use operators with user-defined types. Overloaded operators are functions with special names, defined by the keywordoperatorfollowed by the symbol of the operator. Like other functions, overloaded operators have a return type and a parameter list.

For example, consider the following function:

public static Box operator+ (Box b, Box c)
{
   Box box = new Box();
   box.length = b.length + c.length;
   box.breadth = b.breadth + c.breadth;
   box.height = b.height + c.height;
   return box;
}

The function above implements the addition operator (+) for the user-defined class Box. It adds the properties of two Box objects and returns the resulting Box object.

Implementation of operator overloading

The following program demonstrates the complete implementation:

Example

using System;

namespace OperatorOvlApplication
{
   class Box
   {
      private double length;      // Length
      private double breadth;     // Width
      private double height;      // Height

      public double getVolume()
      {
         return length * breadth * height;
      }
      public void setLength( double len )
      {
         length = len;
      }

      public void setBreadth( double bre )
      {
         breadth = bre;
      }

      public void setHeight( double hei )
      {
         height = hei;
      }
      // Overload the + operator to add two Box objects
      public static Box operator+ (Box b, Box c)
      {
         Box box = new Box();
         box.length = b.length + c.length;
         box.breadth = b.breadth + c.breadth;
         box.height = b.height + c.height;
         return box;
      }

   }

   class Tester
   {
      static void Main(string[] args)
      {
         Box Box1 = new Box();         // Declare Box1 of type Box
         Box Box2 = new Box();         // Declare Box2 of type Box
         Box Box3 = new Box();         // Declare Box3 of type Box
         double volume = 0.0;          // volume

         // Box1 details
         Box1.setLength(6.0);
         Box1.setBreadth(7.0);
         Box1.setHeight(5.0);

         // Box2 details
         Box2.setLength(12.0);
         Box2.setBreadth(13.0);
         Box2.setHeight(10.0);

         // Volume of Box1
         volume = Box1.getVolume();
         Console.WriteLine("Volume of Box1: {0}", volume);

         // Volume of Box2
         volume = Box2.getVolume();
         Console.WriteLine("Volume of Box2: {0}", volume);

         // add two objects
         Box3 = Box1 + Box2;

         // Volume of Box3
         volume = Box3.getVolume();
         Console.WriteLine("Volume of Box3: {0}", volume);
         Console.ReadKey();
      }
   }
}

When the above code is compiled and executed, it produces the following result:

Box1 的体积: 210
Box2 的体积: 1560
Box3 的体积: 5400

Operators that can and cannot be overloaded

The following table describes the capabilities of operator overloading in C#:

OperatorsDescription
+, -, !, ~, ++, --These unary operators take a single operand and can be overloaded.
+, -, *, /, %These binary operators take two operands and can be overloaded.
==, !=, <, >, <=, >=These comparison operators can be overloaded.
&&, ||These conditional logical operators cannot be overloaded directly.
+=, -=, *=, /=, %=These assignment operators cannot be overloaded.
=, ., ?:, ->, new, is, sizeof, typeofThese operators cannot be overloaded.

Example

Based on the above discussion, let us extend the above example to overload more operators:

Example

using System;

namespace OperatorOvlApplication
{
    class Box
    {
       private double length;      // Length
       private double breadth;     // Width
       private double height;      // Height
     
       public double getVolume()
       {
         return length * breadth * height;
       }
      public void setLength( double len )
      {
          length = len;
      }

      public void setBreadth( double bre )
      {
          breadth = bre;
      }

      public void setHeight( double hei )
      {
          height = hei;
      }
      // Overload the + operator to add two Box objects
      public static Box operator+ (Box b, Box c)
      {
          Box box = new Box();
          box.length = b.length + c.length;
          box.breadth = b.breadth + c.breadth;
          box.height = b.height + c.height;
          return box;
      }
     
      public static bool operator == (Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length == rhs.length && lhs.height == rhs.height
             && lhs.breadth == rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator !=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length != rhs.length || lhs.height != rhs.height
              || lhs.breadth != rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public static bool operator <(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length < rhs.length && lhs.height
              < rhs.height && lhs.breadth < rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator >(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length > rhs.length && lhs.height
              > rhs.height && lhs.breadth > rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator <=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length <= rhs.length && lhs.height
              <= rhs.height && lhs.breadth <= rhs.breadth)
          {
              status = true;
          }
          return status;
      }

      public static bool operator >=(Box lhs, Box rhs)
      {
          bool status = false;
          if (lhs.length >= rhs.length && lhs.height
             >= rhs.height && lhs.breadth >= rhs.breadth)
          {
              status = true;
          }
          return status;
      }
      public override string ToString()
      {
          return String.Format("({0}, {1}, {2})", length, breadth, height);
      }
   
   }
   
   class Tester
   {
      static void Main(string[] args)
      {
        Box Box1 = new Box();          // Declare Box1 of type Box
        Box Box2 = new Box();          // Declare Box2 of type Box
        Box Box3 = new Box();          // Declare Box3 of type Box
        Box Box4 = new Box();
        double volume = 0.0;   // volume

        // Box1 details
        Box1.setLength(6.0);
        Box1.setBreadth(7.0);
        Box1.setHeight(5.0);

        // Box2 details
        Box2.setLength(12.0);
        Box2.setBreadth(13.0);
        Box2.setHeight(10.0);

       // Use the overloaded ToString() to display the two boxes
        Console.WriteLine("Box1: {0}", Box1.ToString());
        Console.WriteLine("Box2: {0}", Box2.ToString());
       
        // Volume of Box1
        volume = Box1.getVolume();
        Console.WriteLine("Volume of Box1: {0}", volume);

        // Volume of Box2
        volume = Box2.getVolume();
        Console.WriteLine("Volume of Box2: {0}", volume);

        // add two objects
        Box3 = Box1 + Box2;
        Console.WriteLine("Box3: {0}", Box3.ToString());
        // Volume of Box3
        volume = Box3.getVolume();
        Console.WriteLine("Volume of Box3: {0}", volume);

        //comparing the boxes
        if (Box1 > Box2)
          Console.WriteLine(Box1 is greater than Box2);
        else
          Console.WriteLine("Box1 is not greater than Box2");
        if (Box1 < Box2)
          Console.WriteLine(Box1 is less than Box2);
        else
          Console.WriteLine("Box1 is not less than Box2");
        if (Box1 >= Box2)
          Console.WriteLine("Box1 is greater than or equal to Box2");
        else
          Console.WriteLine(Box1 is not greater than or equal to Box2);
        if (Box1 <= Box2)
          Console.WriteLine("Box1 is less than or equal to Box2");
        else
          Console.WriteLine(Box1 is not less than or equal to Box2);
        if (Box1 != Box2)
          Console.WriteLine("Box1 is not equal to Box2");
        else
          Console.WriteLine(Box1 equals Box2);
        Box4 = Box3;
        if (Box3 == Box4)
          Console.WriteLine(Box3 equals Box4);
        else
          Console.WriteLine("Box3 is not equal to Box4");

        Console.ReadKey();
      }
    }
}

When the above code is compiled and executed, it produces the following result:

Box1: (6, 7, 5)
Box2: (12, 13, 10)
Box1 的体积: 210
Box2 的体积: 1560
Box3: (18, 20, 15)
Box3 的体积: 5400
Box1 不大于 Box2
Box1 小于 Box2
Box1 不大于等于 Box2
Box1 小于等于 Box2
Box1 不等于 Box2
Box3 等于 Box4
other extensions