C++ Pointer to a Class

C++ Classes & Objects

A pointer to a C++ class is similar to a pointer to a structure. To access members of a pointer to a class, you need to use the member access operator->, just like accessing a pointer to a structure. Like all pointers, you must initialize the pointer before using it.

In C++, a pointer to a class points to an object of a class. Similar to ordinary pointers, a pointer to a class can be used to access the member variables and member functions of the object.

Declaring and initializing pointers to classes

Example

#include <iostream>

class MyClass {
public:
    int data;

    void display() {
        std::cout << "Data: " << data << std::endl;
    }
};

int main() {
    // Create a class object
    MyClass obj;
    obj.data = 42;

    // Declare and initialize a pointer to the class
    MyClass *ptr = &obj;

    // Access member variables through a pointer
    std::cout << "Data via pointer: " << ptr->data << std::endl;

    // Call a member function through a pointer
    ptr->display();

    return 0;
}

When the above code is compiled and executed, it produces the following results:

Data via pointer: 42
Data: 42

Dynamic memory allocation

A pointer to a class can also be used to dynamically allocate memory to create an object of the class:

Example

#include <iostream>

class MyClass {
public:
    int data;

    void display() {
        std::cout << "Data: " << data << std::endl;
    }
};

int main() {
    // Dynamically allocate memory to create a class object
    MyClass *ptr = new MyClass;
    ptr->data = 42;

    // Call a member function through a pointer
    ptr->display();

    // Release dynamically allocated memory
    delete ptr;

    return 0;
}

When the above code is compiled and executed, it produces the following results:

Data: 42

Pointers to classes as function parameters

A pointer to a class can be passed as a function parameter:

Example

#include <iostream>

class MyClass {
public:
    int data;

    void display() {
        std::cout << "Data: " << data << std::endl;
    }
};

// The function accepts a pointer to the class as a parameter
void processObject(MyClass *ptr) {
    ptr->display();
}

int main() {
    MyClass obj;
    obj.data = 42;

    // Pass the pointer to the class to the function
    processObject(&obj);

    return 0;
}

Example

The following example helps to better understand the concept of pointers to classes:

Example

#include <iostream>
 
using namespace std;

class Box
{
   public:
      // Constructor definition
      Box(double l=2.0, double b=2.0, double h=2.0)
      {
         cout <<"Constructor called." << endl;
         length = l;
         breadth = b;
         height = h;
      }
      double Volume()
      {
         return length * breadth * height;
      }
   private:
      double length;     // Length of a box
      double breadth;    // Breadth of a box
      double height;     // Height of a box
};

int main(void)
{
   Box Box1(3.3, 1.2, 1.5);    // Declare box1
   Box Box2(8.5, 6.0, 2.0);    // Declare box2
   Box *ptrBox;                // Declare pointer to a class.

   // Save the address of the first object
   ptrBox = &Box1;

   // Now try using the member access operator to access members
   cout << "Volume of Box1: " << ptrBox->Volume() << endl;

   // Save the address of the second object
   ptrBox = &Box2;

   // Now try using the member access operator to access members
   cout << "Volume of Box2: " << ptrBox->Volume() << endl;
 
   return 0;
}

When the above code is compiled and executed, it produces the following results:

Constructor called.
Constructor called.
Volume of Box1: 5.94
Volume of Box2: 102

C++ Classes & Objects

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